Now you have two choices: if you know EXACTLY (by having done some test) where goes what in the active items slots, you can simply complete every cut paste in a single go. Then the (not so) tricky part: items are 4 digits long, and pc switches first and second with third and fourth, so: ABCD becomes CDAB. You need to check how differently the the xp and armor class and money are stored in the two different savegame too. * = the character stats, strength, dexterity etc, are stored in a two digit code, and are alike in amiga and pc. If you know everything about the hex editing structure of the savegame files (which is not much complicated) you just open the two savegame files: the amiga one you want to transfer and pc' together on a hex editor and replace names and character stats* in the PC one with the ones of the amiga one You may want also, in PC game, to fill each slot of the active items: armors, helms, rings: you may be able to do so with a freshly stared game by addressing one character at time. Please note that the data about characters is stored in a different place inside the files, but the length is about the same for the data of each character it may be exactly the same length, but simply it's ages ago and I don't remember, but that's not really relevant. I did it several years ago.īasically you need to save a new fresh savegame in EoB 2 (TWO, not three) PC then you need to fill the first and the last item slot in inventory, possibly with an item wich hex code you know, open it with an hex program and take note of the placements for Armor Class and Hit Points: for instance: "n" spots after the first letter of the name etc.Ĭheck where the money code is, and the quiver too.
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